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Publications of Bart Pieters

Journal papers

  1. Rafael Rodriguez-Sanchez, Jose Luis Martinez, Jan De Cock, Gerardo Fernandez-Escribano, Bart Pieters, Jose L Sanchez, Jose M Claver and Rik Van de Walle 3D high definition video coding on a GPU-based heterogeneous system COMPUTERS & ELECTRICAL ENGINEERING, Vol. 39(8), pp. 2623-2637 (2013)
  2. Rafael Rodríguez-Sánchez, José Luis Martínez, Jan De Cock, Gerardo Fernández-Escribano, Bart Pieters, José Luis Sánchez, José Manuel Claver and Rik Van de Walle Adapting hierarchical bidirectional inter prediction on a GPU-based platform for 2D and 3D H.264 video coding EURASIP JOURNAL ON ADVANCES IN SIGNAL PROCESSING, pp. 13 (2013)
  3. Bart Pieters, Charles Hollemeersch, Jan De Cock, Peter Lambert and Rik Van de Walle Data-parallel intra decoding for block-based image and video coding on massively parallel architectures SIGNAL PROCESSING-IMAGE COMMUNICATION, Vol. 27(3), pp. 220-237 (2012)
  4. Charles Hollemeersch, Bart Pieters, Peter Lambert and Rik Van de Walle A new approach to combine texture compression and filtering VISUAL COMPUTER, pp. (2012)
  5. Bart Pieters, Charles Hollemeersch, Jan De Cock, Peter Lambert, Wesley De Neve and Rik Van de Walle Parallel deblocking filtering in MPEG-4 AVC/H.264 on massively parallel architectures IEEE TRANSACTIONS ON CIRCUITS AND SYSTEMS FOR VIDEO TECHNOLOGY, Vol. 21(1), pp. 96-100 (2011)
  6. Charles Hollemeersch, Bart Pieters, Aljosha Demeulemeester, Frederik Cornillie, Bert Van Semmertier, Erik Mannens, Peter Lambert, P Desmet and Rik Van de Walle Infinitex : an interactive editing system for the production of large texture data sets COMPUTERS & GRAPHICS-UK, Vol. 34(6), pp. 643-654 (2010)

Conference publications

  1. Charles Hollemeersch, Bart Pieters, Aljosha Demeulemeester, Peter Lambert and Rik Van de Walle Real-time visualizations of gigapixel texture data sets using HTML5 Lecture Notes in Computer Science, Vol. 7131, pp. 621-623 (2012)
  2. Aljosha Demeulemeester, Charles Hollemeersch, Bart Pieters, Peter Lambert and Rik Van de Walle Combining texture streaming and run-time generation , pp. 2 (2012)
  3. Koen Samyn, Sofie Van Hoecke, Bart Pieters, Charles Hollemeersch, Aljosha Demeulemeester and Rik Van de Walle Real-time animation of human characters with fuzzy controllers Computer Graphics International, Proceedings, pp. 1-4 (2012)
  4. Charles-Frederik Hollemeersch, Bart Pieters, Aljosha Demeulemeester, Peter Lambert and Rik Van de Walle Texture-size-independent address translation for virtual texturing , pp. 2 (2012)
  5. Bart Pieters, Charles Hollemeersch, Jan De Cock, Wesley De Neve, Peter Lambert and Rik Van de Walle Parallel deblocking filtering in H.264/AVC using mulitple CPUs and GPUs ACM international conference on multimedia retrieval, Proceedings, pp. 1013-1016 (2012)
  6. Bart Pieters, Charles Hollemeersch, Jan De Cock, Peter Lambert, Rik Van de Walle, Patrice Rondao Alface and Christoph Stevens Multiview video coding using video game context information IEEE International Conference on Multimedia and Expo, Proceedings, pp. 1-6 (2012)
  7. Charles Hollemeersch, Bart Pieters, Aljosha Demeulemeester, Davy Van Deursen, Peter Lambert and Rik Van de Walle Visualizing large image datasets in 3D using WebGL and media fragments 21st international conference on World Wide Web, Proceedings, pp. (2012)
  8. Bart Pieters, Jan De Cock, Charles Hollemeersch, Jeroen Wielandt, Peter Lambert and Rik Van de Walle Ultra high definition video decoding with motion JPEG XR using the GPU IEEE International Conference on Image Processing ICIP, pp. 377-380 (2011)
  9. Charles Hollemeersch, Bart Pieters, Peter Lambert and Rik Van de Walle A look into the future of serious games technology 7th Serious Game, Abstracts, pp. 2 (2011)
  10. Aljosha Demeulemeester, Charles Hollemeersch, Pieter Mees, Bart Pieters, Peter Lambert and Rik Van de Walle Hybrid path planning for massive crowd simulation on the GPU Lecture Notes in Computer Science, Vol. 7060, pp. 304-315 (2011)
  11. Bart Pieters, Charles Hollemeersch, Peter Lambert and Rik Van de Walle Motion Estimation for H.264/AVC on Multiple GPUs Using NVIDIA CUDA Proceedings of SPIE on CD-rom, pp. 1-12 (2009)
  12. Bart Pieters, Dieter Van Rijsselbergen, Wesley De Neve and Rik Van de Walle Performance Evaluation of H.264/AVC Decoding and Visualization using the GPU Proceedings of SPIE Optics and Photonics 2007: Image and Signal Processing, Vol. 6696, pp. 669606/1-669606/13 (2007)
  13. Bart Pieters, Dieter Van Rijsselbergen, Wesley De Neve and Rik Van de Walle Motion Compensation and Reconstruction of H.264/AVC Video Bitstreams using the GPU Proceedings of the 8th International Workshop on Image Analysis for Multimedia Interactive Services, pp. 4 (2007)

Other publications

  1. Bart Pieters Decoding of H.264/AVC video streams on the massively-parallel GPU architecture pp. XVIII, 159 (2012)
  2. Bart Pieters, Koen Decock, Marc Burgelman, Rolf Stangl and Thomas Kirchartz One-dimensional electro-optical simulations of thin-film solar cells Advanced characterization techniques for thin film solar cells, pp. 501-527 (2011)
  3. Charles Hollemeersch, Bart Pieters, Peter Lambert and Rik Van de Walle Accelerating virtual texturing using CUDA GPU Pro : advanced rendering techniques, pp. 623-641 (2010)
  4. Bart Coppieters Automatic feature extraction of 3D anatomic data. Afstudeerwerk FEA, UGent, pp. (2008)
  5. Bart Pieters Bewegingscompensatie en reconstructie van H.264/AVC-gecodeerde videobeelden op de GPU Afstudeerwerk FEA, UGent, pp. (2006)